Starting Board Level_Calendar_02 has 20 cells, 5 preset color stack
s, and 4 score target
s.
Calendar Medium Level_Calendar_02.txt Level_Calendar_02
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,2) x3 x3 Open tile (-2,1) Open tile (-2,0) Blocker (-2,-1) Open tile (-1,2) Open tile (-1,1) Open tile (-1,0) Open tile (-1,-1) Open tile (0,2) Open tile (0,1) Score target (0,0) ★ 150 Score target (0,-1) ★ 200 Open tile (1,2) x3 x3 x3 Open tile (1,1) x3 x3 x3 Score target (1,0) ★ 100 Open tile (1,-1) Open tile (2,2) x3 x3 x3 Open tile (2,1) x3 x3 x3 Score target (2,0) ★ 50 Open tile (2,-1) Board Details Score targets 4 Blockers 1 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 15, Type 2 x 4, Type 3 x 1
Generator Notes Level name: Level_Calendar_02 Max score: 240 Starting color count: 5 Color add timing: 7,7,13 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 9,7,7,9,>7,10 [V3] Rule set: default [V3] Fix set: default --- 2 versions total --- Version 2 [r2]: FreeHexes=9,7,7,9,>7,10, AddColor=7,7,13 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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