Starting Board Level_Calendar_H_03 has 20 cells, 4 preset color stack
s, and 8 score target
s.
Calendar Hard Hard Level_Calendar_H_03.txt Level_Calendar_H_03
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Score target (-2,2) ★ 75 Open tile (-2,1) Open tile (-2,0) Open tile (-2,-1) Open tile (-1,2) Score target (-1,1) ★ 150 x5 Score target (-1,0) ★ 300 x5 Score target (-1,-1) ★ 25 Blocker (0,2) Open tile (0,1) Open tile (0,0) Open tile (0,-1) Open tile (0,-2) Score target (1,1) ★ 100 Score target (1,0) ★ 250 x5 Score target (1,-1) ★ 200 x5 Score target (1,-2) ★ 50 Open tile (2,0) Open tile (2,-1) Open tile (2,-2) Board Details Score targets 8 Blockers 1 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 11, Type 2 x 8, Type 3 x 1
Generator Notes Level name: Level_Calendar_H_03 Max score: 340 Starting color count: 5 Color add timing: 16,17,20 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 7,8,7,5,7,7,>9,6 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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