Starting Board Level_Calendar_H_10 has 23 cells, 3 preset color stack
s, and 3 score target
s.
Calendar Hard Easy Level_Calendar_H_10.txt Level_Calendar_H_10
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Score target (-2,2) ★ 100 x3 Open tile (-2,1) Open tile (-2,0) Open tile (-2,-1) Blocker (-1,3) Open tile (-1,2) Open tile (-1,0) Special type 5 (-1,-1) T5 Open tile (-1,-2) Open tile (0,2) Open tile (0,1) Score target (0,0) ★ 150 x3 x3 Open tile (0,-1) Open tile (0,-2) Open tile (1,2) Special type 5 (1,1) T5 Open tile (1,0) Open tile (1,-2) Blocker (1,-3) Open tile (2,1) Open tile (2,0) Open tile (2,-1) Score target (2,-2) ★ 50 x3 Board Details Score targets 3 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 16, Type 2 x 3, Type 3 x 2, Type 5 x 2
Generator Notes Level name: Level_Calendar_H_10 Max score: 190 Starting color count: 5 Color add timing: 9,12,15 Photo count: 15 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 12,8,8,6,>5,7 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
Previous: Level 1160
Next: Level 1162 About this guide
This guide was created from gameplay and reviewed for accuracy. Game titles, images, and
trademarks belong to their respective owners.
Report an issue
Color Slide Color Slide level boards with tile layouts, preset color stacks, and special cell markers.
View game index