Starting Board Level_Calendar_H_15 has 23 cells, 0 preset color stack
s, and 8 score target
s.
Calendar Hard Hard Level_Calendar_H_15.txt Level_Calendar_H_15
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,-1) Special type 7 (-2,0) T7 Open tile (-2,1) Special type 7 (-2,2) T7 Blocker (-1,-2) Score target (-1,-1) ★ 60 Open tile (-1,0) Score target (-1,1) ★ 20 Open tile (-1,2) Score target (0,-2) ★ 120 Open tile (0,-1) Score target (0,0) ★ 80 Open tile (0,1) Special type 7 (0,2) T7 Open tile (1,-2) Score target (1,-1) ★ 140 Open tile (1,0) Score target (1,1) ★ 40 Open tile (1,2) Score target (2,-2) ★ 160 Open tile (2,-1) Score target (2,0) ★ 100 Blocker (2,1) Board Details Score targets 8 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 10, Type 2 x 8, Type 3 x 2, Type 7 x 3
Generator Notes Level name: Level_Calendar_H_15 Max score: 220 Starting color count: 5 Color add timing: 17,21,26 Generator: V0 [V3] Regions: 5 [V3] Empty-cell budget: [V3] Rule set: [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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