Starting Board Level_Calendar_H_30 has 26 cells, 5 preset color stack
s, and 5 score target
s.
Calendar Hard Medium Level_Calendar_H_30.txt Level_Calendar_H_30
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Score target (-2,0) ★ 150 x3 Open tile (-2,1) Layer tile (-2,2) 3 Open tile (-2,3) Blocker (-2,4) Layer tile (-1,-1) 3 Open tile (-1,0) Score target (-1,1) ★ 250 x3 Open tile (-1,2) Open tile (-1,3) Score target (0,-2) ★ 100 x3 Open tile (0,-1) Layer tile (0,0) 3 Open tile (0,1) Open tile (0,2) Layer tile (1,-3) 3 Open tile (1,-2) Score target (1,-1) ★ 200 x3 Open tile (1,0) Open tile (1,1) Score target (2,-4) ★ 50 x3 Open tile (2,-3) Layer tile (2,-2) 3 Open tile (2,-1) Open tile (2,0) Blocker (2,1) Board Details Score targets 5 Blockers 2 Layer tiles 5 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 14, Type 2 x 5, Type 3 x 2, Type 4 x 5
Generator Notes Level name: Level_Calendar_H_30 Max score: 290 Starting color count: 5 Color add timing: 7,15,17 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 8,5,8,4,6,7,>5,6 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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