Starting Board Level_s_026 has 24 cells, 0 preset color stack
s, and 0 score target
s.
Side Levels Hard Level_s_026.txt Level_s_026
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-1,-1) Open tile (-1,0) Open tile (-1,1) Open tile (-1,2) Open tile (-1,3) Blocker (-1,4) Open tile (0,-2) Open tile (0,-1) Open tile (0,0) Open tile (0,1) Open tile (0,2) Open tile (0,3) Open tile (1,-3) Open tile (1,-2) Open tile (1,-1) Open tile (1,0) Open tile (1,1) Open tile (1,2) Blocker (2,-4) Open tile (2,-3) Open tile (2,-2) Open tile (2,-1) Open tile (2,0) Open tile (2,1) Board Details Score targets 0 Blockers 2 Layer tiles 0 Counters 0 Locked markers 11 Conveyors 0
Type 1 x 22, Type 3 x 2
Generator Notes Level name: Level_s_026 Max score: 250 Starting color count: 5 Color add timing: 13,18,21 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 7,6,7,6,6,>6 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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