Starting Board Level_s_136 has 28 cells, 0 preset color stack
s, and 6 score target
s.
Side Levels Medium Level_s_136.txt Level_s_136
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Score target (-2,0) ★ 60 Counter (-2,1) Counter (-2,2) Score target (-2,3) ★ 90 Open tile (-1,-2) Open tile (-1,-1) Open tile (-1,0) Counter (-1,1) Open tile (-1,2) Open tile (-1,3) Score target (-1,4) ★ 30 Open tile (0,-2) Open tile (0,-1) Blocker (0,0) Blocker (0,1) Open tile (0,2) Open tile (0,3) Score target (1,-3) ★ 30 Open tile (1,-2) Open tile (1,-1) Counter (1,0) Open tile (1,1) Open tile (1,2) Open tile (1,3) Score target (2,-2) ★ 90 Counter (2,-1) Counter (2,0) Score target (2,1) ★ 60 Board Details Score targets 6 Blockers 2 Layer tiles 0 Counters 6 Locked markers 0 Conveyors 0
Type 1 x 14, Type 2 x 6, Type 3 x 2, Type 10 x 6
Generator Notes Level name: Level_s_136 Max score: 280 Starting color count: 5 Color add timing: 6,10,15 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 9,6,5,7,6,>7,5 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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