Starting Board Level_s_158 has 30 cells, 0 preset color stack
s, and 0 score target
s.
Side Levels Hard Level_s_158.txt Level_s_158
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,-1) Open tile (-2,0) Layer tile (-2,1) 1 Layer tile (-2,3) 2 Special type 22 (-1,-2) T22 Open tile (-1,-1) Layer tile (-1,0) 2 Blocker (-1,1) Open tile (-1,2) Layer tile (-1,3) 1 Layer tile (-1,4) 1 Open tile (0,-3) Open tile (0,-2) Open tile (0,-1) Layer tile (0,0) 3 Open tile (0,1) Open tile (0,2) Special type 22 (0,3) T22 Layer tile (0,4) 2 Special type 22 (1,-3) T22 Open tile (1,-2) Layer tile (1,-1) 2 Blocker (1,0) Open tile (1,1) Layer tile (1,2) 1 Layer tile (1,3) 1 Open tile (2,-3) Open tile (2,-2) Layer tile (2,-1) 1 Layer tile (2,1) 2 Board Details Score targets 0 Blockers 2 Layer tiles 12 Counters 0 Locked markers 4 Conveyors 0
Type 1 x 13, Type 3 x 2, Type 4 x 12, Type 22 x 3
Generator Notes Level name: Level_s_150 Max score: 270 Starting color count: 5 Color add timing: 8,12,17 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 8,6,5,7,6,4,>5,4 [V3] Rule set: default [V3] Fix set: default [V3] Key-color max wait: 1 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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