Starting Board Level_s_160 has 32 cells, 12 preset color stack
s, and 0 score target
s.
Side Levels Hard Level_s_160.txt Level_s_160
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,-1) Layer tile (-2,0) 2 x5 x5 Layer tile (-2,2) 2 x5 x5 Layer tile (-2,3) 2 x5 Open tile (-2,4) Open tile (-1,-2) Open tile (-1,-1) Layer tile (-1,0) 3 x5 Blocker (-1,1) Layer tile (-1,2) 2 x5 Open tile (-1,3) Open tile (-1,4) Open tile (0,-3) Open tile (0,-2) Open tile (0,-1) Advanced layer tile (0,0) 3 x3 x3 Advanced layer tile (0,1) 3 x3 x3 Open tile (0,2) Open tile (0,3) Open tile (0,4) Open tile (1,-3) Open tile (1,-2) Layer tile (1,-1) 2 x5 Blocker (1,0) Layer tile (1,1) 3 x5 Open tile (1,2) Open tile (1,3) Open tile (2,-3) Layer tile (2,-2) 2 x5 Layer tile (2,-1) 2 x5 x5 Layer tile (2,1) 2 x5 x5 Open tile (2,2) Board Details Score targets 0 Blockers 2 Layer tiles 12 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 18, Type 3 x 2, Type 4 x 10, Type 16 x 2
Generator Notes Level name: Level_s_150 Max score: 280 Starting color count: 5 Color add timing: 9,12,17 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 9,8,6,7,5,>5,6 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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Color Slide Color Slide level boards with tile layouts, preset color stacks, and special cell markers.
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