Starting Board Level_s_164 has 32 cells, 0 preset color stack
s, and 0 score target
s.
Side Levels Hard Level_s_164.txt Level_s_164
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Layer tile (-2,-1) 2 Layer tile (-2,0) 2 Blocker (-2,1) Open tile (-2,2) Layer tile (-2,3) 2 Layer tile (-2,4) 2 Layer tile (-1,-2) 2 Locked tile (-1,-1) Open tile (-1,0) Blocker (-1,1) Open tile (-1,2) Locked tile (-1,3) Layer tile (-1,4) 2 Locked tile (0,-2) Open tile (0,-1) Open tile (0,0) Open tile (0,1) Open tile (0,2) Locked tile (0,3) Layer tile (1,-3) 2 Locked tile (1,-2) Open tile (1,-1) Blocker (1,0) Open tile (1,1) Locked tile (1,2) Layer tile (1,3) 2 Layer tile (2,-3) 2 Layer tile (2,-2) 2 Open tile (2,-1) Blocker (2,0) Layer tile (2,1) 2 Layer tile (2,2) 2 Board Details Score targets 0 Blockers 4 Layer tiles 12 Counters 0 Locked markers 6 Conveyors 0
Type 1 x 10, Type 3 x 4, Type 4 x 12, Type 12 x 6
Generator Notes Level name: Level_004_n Max score: 320 Starting color count: 5 Color add timing: 6,11,16 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 9,7,6,7,5,>4,3 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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