Color Slide Level 1466 Answers

Updated 2026-06-09. Use the answer first, then check the hints and walkthrough if you need context.

Starting Board

Level_s_166 has 32 cells, 10 preset color stack s, and 0 score target s.

Side Levels Hard Level_s_166.txt Level_s_166
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Layer tile (-2,-1) 1 x5 Open tile (-2,0) Special type 18 (-2,2) T18 Open tile (-2,3) Layer tile (-2,4) 1 x5 Layer tile (-1,-2) 2 x3 x3 Open tile (-1,-1) Open tile (-1,0) Blocker (-1,1) Open tile (-1,2) Open tile (-1,3) Layer tile (-1,4) 2 x3 x3 Special type 17 (0,-3) T17 Layer tile (0,-2) 3 x3 x3 Open tile (0,-1) Special type 18 (0,0) T18 Special type 18 (0,1) T18 Open tile (0,2) Layer tile (0,3) 3 x3 x3 Special type 17 (0,4) T17 Layer tile (1,-3) 2 x3 x3 Open tile (1,-2) Open tile (1,-1) Blocker (1,0) Open tile (1,1) Open tile (1,2) Layer tile (1,3) 2 x3 x3 Layer tile (2,-3) 1 x5 Open tile (2,-2) Special type 18 (2,-1) T18 Open tile (2,1) Layer tile (2,2) 1 x5

Board Details

Score targets 0 Blockers 2 Layer tiles 10 Counters 0 Locked markers 0 Conveyors 0

Type 1 x 14, Type 3 x 2, Type 4 x 10, Type 17 x 2, Type 18 x 4

Generator Notes

  • Level name: Level_s_150
  • Max score: 280
  • Starting color count: 5
  • Color add timing: 8,12,17
  • Generator: V3
  • [V3] Regions: 5
  • [V3] Empty-cell budget: 10,8,7,8,7,>6,8
  • [V3] Rule set: default
  • [V3] Fix set: default

Hints

  1. Review the starting board before moving color stacks.
  2. Use the preset piles and special tile markers to plan the order of moves.

Walkthrough

Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.

Related Levels

About this guide

  • Game version 1.0
  • Source: gameplay
  • Reviewed by GameAnswersHub
  • Last updated 2026-06-09

This guide was created from gameplay and reviewed for accuracy. Game titles, images, and trademarks belong to their respective owners.

Report an issue