Starting Board Level_s_216 has 26 cells, 12 preset color stack
s, and 14 score target
s.
Side Levels Hard Level_s_216.txt Level_s_216
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Score target (-2,-1) ★ 155 x5 Score target (-2,0) ★ 185 x5 Score target (-2,1) ★ 220 Score target (-2,2) ★ 200 Score target (-2,3) ★ 170 x5 Score target (-2,4) ★ 140 x5 Score target (-1,-2) ★ 125 x5 Special type 24 (-1,-1) T24 Score target (-1,0) ★ 95 x5 Open tile (-1,1) Score target (-1,2) ★ 80 x5 Special type 24 (-1,3) T24 Score target (-1,4) ★ 110 x5 Score target (0,-2) ★ 65 x5 Score target (0,-1) ★ 35 x5 Open tile (0,0) Open tile (0,1) Score target (0,2) ★ 20 x5 Score target (0,3) ★ 50 x5 Blocker (1,-2) Open tile (1,-1) Open tile (1,0) Open tile (1,1) Blocker (1,2) Open tile (2,-1) Open tile (2,0) Board Details Score targets 14 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 8, Type 2 x 14, Type 3 x 2, Type 24 x 2
Generator Notes Level name: Level_s_150 Max score: 350 Starting color count: 5 Color add timing: 9,15,25 Flower target: 6 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 12,10,8,9,11,>10,9 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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Color Slide Color Slide level boards with tile layouts, preset color stacks, and special cell markers.
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