Starting Board Level_s_250 has 25 cells, 8 preset color stack
s, and 8 score target
s.
Side Levels Hard Level_s_250.txt Level_s_250
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,0) Open tile (-2,1) Score target (-2,2) ★ 190 x2 x3 Open tile (-2,3) Blocker (-2,4) Special type 24 (-1,-1) T24 Open tile (-1,0) Score target (-1,1) ★ 130 x2 x3 Score target (-1,2) ★ 60 x2 x3 Open tile (-1,3) Open tile (0,-1) Score target (0,0) ★ 20 x2 x3 Open tile (0,1) Score target (0,2) ★ 10 x2 x3 Open tile (0,3) Open tile (1,-1) Score target (1,0) ★ 90 x2 x3 Score target (1,1) ★ 160 x2 x3 Open tile (1,2) Special type 24 (1,3) T24 Blocker (2,-2) Open tile (2,-1) Score target (2,0) ★ 230 x2 x3 Open tile (2,1) Open tile (2,2) Board Details Score targets 8 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 13, Type 2 x 8, Type 3 x 2, Type 24 x 2
Generator Notes Level name: Level_s_150 Max score: 400 Starting color count: 5 Color add timing: 10,17,21 Flower target: 5 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 10,8,6,7,6,>7,6 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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