Starting Board Level_s_262 has 27 cells, 0 preset color stack
s, and 14 score target
s.
Side Levels Hard Level_s_262.txt Level_s_262
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Score target (-2,-1) ★ 210 Score target (-2,0) ★ 140 Open tile (-2,1) Open tile (-2,2) Score target (-1,-2) ★ 160 Locked tile (-1,-1) Score target (-1,0) ★ 20 Open tile (-1,1) Score target (-1,2) ★ 10 Blocker (-1,3) Score target (0,-3) ★ 110 Locked tile (0,-2) Score target (0,-1) ★ 70 Open tile (0,0) Score target (0,1) ★ 90 Locked tile (0,2) Score target (0,3) ★ 180 Blocker (1,-3) Score target (1,-2) ★ 40 Open tile (1,-1) Score target (1,0) ★ 50 Locked tile (1,1) Score target (1,2) ★ 130 Open tile (2,-2) Open tile (2,-1) Score target (2,0) ★ 160 Score target (2,1) ★ 230 Board Details Score targets 14 Blockers 2 Layer tiles 0 Counters 0 Locked markers 4 Conveyors 0
Type 1 x 7, Type 2 x 14, Type 3 x 2, Type 12 x 4
Generator Notes Level name: Level_s_150 Max score: 310 Starting color count: 5 Color add timing: 8,12,18 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 10,9,8,7,9,8,>7 [V3] Rule set: default [V3] Fix set: default Scripted opening moves: 3x2, 3x5, 3x3 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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