Starting Board Level_001_n_shell has 30 cells, 0 preset color stack
s, and 0 score target
s.
N Shell Series Medium Level_001_n_shell.txt Level_001_n_shell
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,-1) Open tile (-2,0) Open tile (-2,1) Source tile (-2,2) Open tile (-2,3) Open tile (-2,4) Open tile (-1,-2) Special type 30 (-1,-1) T30 Open tile (-1,0) Stack tile (-1,1) S Open tile (-1,2) Open tile (-1,3) Open tile (0,-3) Open tile (0,-2) Open tile (0,-1) Stack tile (0,0) S Open tile (0,1) Special type 30 (0,2) T30 Open tile (1,-3) Special type 30 (1,-2) T30 Open tile (1,-1) Stack tile (1,0) S Open tile (1,1) Open tile (1,2) Open tile (2,-3) Open tile (2,-2) Open tile (2,-1) Stack tile (2,0) S Open tile (2,1) Open tile (2,2) Board Details Score targets 0 Blockers 0 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 22, Type 13 x 1, Type 14 x 4, Type 30 x 3
Generator Notes Level name: Level_001_n_shell Max score: 100 Starting color count: 5 Color add timing: 8,13,19 Shell target: 7 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 10,12,10,8,9,10,>9,12 [V3] Rule set: default [V3] Fix set: default [V3] Key-color max wait: 2 Scripted opening moves: 1x5, , 1x5, 2x5, 0x5, 2x5, 3x5, 0x5, 2x5, 4x5, , 4x5 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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