Starting Board Level_s_336 has 22 cells, 4 preset color stack
s, and 0 score target
s.
Side Levels Easy Level_s_336.txt Level_s_336
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Blocker (-2,0) Open tile (-2,1) Open tile (-2,2) Open tile (-1,-1) Open tile (-1,0) Open tile (-1,1) x5 Special type 28 (-1,2) T28 Open tile (-1,3) Open tile (0,-2) Open tile (0,-1) x5 Open tile (0,0) Open tile (0,1) Open tile (0,2) x5 Open tile (0,3) Open tile (1,-2) Special type 28 (1,-1) T28 Open tile (1,0) x5 Open tile (1,1) Open tile (1,2) Open tile (2,-1) Open tile (2,0) Blocker (2,1) Board Details Score targets 0 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 2
Type 1 x 18, Type 3 x 2, Type 28 x 2
Generator Notes Level name: Level_s_150 Max score: 230 Starting color count: 5 Color add timing: 9,15,25 Shell target: 10 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 12,10,8,9,>10,9 [V3] Rule set: default [V3] Fix set: default [V3] Key-color max wait: 1 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
Previous: Level 1636
Next: Level 1638 About this guide
This guide was created from gameplay and reviewed for accuracy. Game titles, images, and
trademarks belong to their respective owners.
Report an issue
Color Slide Color Slide level boards with tile layouts, preset color stacks, and special cell markers.
View game index