Starting Board Level_s_411 has 28 cells, 0 preset color stack
s, and 12 score target
s.
Side Levels Hard Level_s_411.txt Level_s_411
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Score target (-2,-1) ★ 60 Score target (-2,0) ★ 130 Open tile (-2,1) Open tile (-2,2) Score target (-2,3) ★ 110 Score target (-2,4) ★ 40 Score target (-1,-2) ★ 160 Special type 29 (-1,-1) T29 Score target (-1,0) ★ 200 Open tile (-1,1) Score target (-1,2) ★ 180 Special type 29 (-1,3) T29 Score target (-1,4) ★ 150 Score target (0,-2) ★ 100 Score target (0,-1) ★ 20 Open tile (0,0) Open tile (0,1) Score target (0,2) ★ 10 Score target (0,3) ★ 80 Open tile (1,-2) Open tile (1,-1) Special type 29 (1,0) T29 Open tile (1,1) Open tile (1,2) Blocker (2,-2) Open tile (2,-1) Open tile (2,0) Blocker (2,1) Board Details Score targets 12 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 11, Type 2 x 12, Type 3 x 2, Type 29 x 3
Generator Notes Level name: Level_s_150 Max score: 360 Starting color count: 5 Color add timing: 8,12,16 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 8,7,6,7,4,>6,4 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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