Starting Board Level_s_433 has 24 cells, 0 preset color stack
s, and 8 score target
s.
Side Levels Hard Level_s_433.txt Level_s_433
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Blocker (-2,0) Open tile (-2,1) Score target (-2,2) ★ 260 Special type 25 (-2,3) T25 Score target (-2,4) ★ 180 Open tile (-1,-1) Open tile (-1,0) Open tile (-1,1) Score target (-1,2) ★ 30 Score target (-1,3) ★ 100 Open tile (0,-1) Special type 25 (0,0) T25 Special type 25 (0,1) T25 Open tile (0,2) Score target (1,-2) ★ 140 Score target (1,-1) ★ 60 Open tile (1,0) Open tile (1,1) Open tile (1,2) Score target (2,-3) ★ 220 Special type 25 (2,-2) T25 Score target (2,-1) ★ 300 Open tile (2,0) Blocker (2,1) Board Details Score targets 8 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 10, Type 2 x 8, Type 3 x 2, Type 25 x 4
Generator Notes Level name: Level_s_150 Max score: 350 Starting color count: 5 Color add timing: 8,11,15 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 10,9,7,6,5,>4,3 [V3] Rule set: default [V3] Fix set: default [V3] Key-color max wait: 2 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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