Starting Board Level_s_462 has 27 cells, 0 preset color stack
s, and 0 score target
s.
Side Levels Medium Level_s_462.txt Level_s_462
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Blocker (-2,-1) Open tile (-2,0) Layer tile (-2,1) 3 Layer tile (-2,2) 3 Open tile (-1,-2) Open tile (-1,-1) Layer tile (-1,0) 3 Special type 24 (-1,1) T24 Layer tile (-1,2) 3 Open tile (-1,3) Open tile (0,-3) Open tile (0,-2) Layer tile (0,-1) 3 Layer tile (0,0) 3 Layer tile (0,1) 3 Open tile (0,2) Open tile (0,3) Open tile (1,-3) Layer tile (1,-2) 3 Special type 24 (1,-1) T24 Layer tile (1,0) 3 Open tile (1,1) Open tile (1,2) Layer tile (2,-2) 3 Layer tile (2,-1) 3 Open tile (2,0) Blocker (2,1) Board Details Score targets 0 Blockers 2 Layer tiles 11 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 12, Type 3 x 2, Type 4 x 11, Type 24 x 2
Generator Notes Level name: Level_s_150 Max score: 270 Starting color count: 5 Color add timing: 8,12,15 Flower target: 10 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 11,9,7,8,7,>8,7 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
Previous: Level 1762 About this guide
This guide was created from gameplay and reviewed for accuracy. Game titles, images, and
trademarks belong to their respective owners.
Report an issue
Color Slide Color Slide level boards with tile layouts, preset color stacks, and special cell markers.
View game index