Starting Board Level_026_reward has 28 cells, 17 preset color stack
s, and 8 score target
s.
Reward Series Hard Level_026_reward.txt Level_026_reward
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,-1) Open tile (-2,0) Score target (-2,1) ★ 25 x3 x3 Score target (-2,2) ★ 275 x3 x3 x3 Open tile (-2,3) x3 x3 x3 x3 Blocker (-1,-1) Open tile (-1,0) x3 x3 Score target (-1,1) ★ 75 x3 x3 Open tile (-1,2) x3 x3 x3 Score target (-1,3) ★ 325 x3 x3 x3 x3 Open tile (-1,4) x3 x3 x3 x3 x3 Open tile (0,-2) Open tile (0,-1) Open tile (0,0) x3 x3 Score target (0,1) ★ 125 x3 x3 Open tile (0,2) x3 x3 x3 Open tile (0,3) x3 x3 x3 x3 Open tile (1,-2) Blocker (1,-1) Open tile (1,0) x3 x3 Score target (1,1) ★ 175 x3 x3 Score target (1,2) ★ 325 x3 x3 x3 Open tile (1,3) x3 x3 x3 Open tile (2,-3) Open tile (2,-2) Open tile (2,-1) Open tile (2,0) Score target (2,1) ★ 225 x3 x3 Board Details Score targets 8 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 18, Type 2 x 8, Type 3 x 2
Generator Notes Level name: Level_026_reward Max score: 350 Starting color count: 5 Color add timing: 9,13,15 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 9,11,12,9,7,>8,7 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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