Starting Board Level_134_reward has 24 cells, 0 preset color stack
s, and 10 score target
s.
Reward Series Hard Level_134_reward.txt Level_134_reward
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Stage target (-2,0) 6 Score target (-2,1) ★ 100 Open tile (-2,2) Blocker (-2,3) Score target (-1,-1) ★ 50 Score target (-1,0) ★ 175 Open tile (-1,1) Open tile (-1,2) Score target (-1,3) ★ 150 Stage target (0,-2) 6 Score target (0,-1) ★ 225 Open tile (0,0) Open tile (0,1) Score target (0,2) ★ 250 Stage target (0,3) 6 Score target (1,-2) ★ 125 Open tile (1,-1) Open tile (1,0) Score target (1,1) ★ 200 Score target (1,2) ★ 25 Blocker (2,-2) Open tile (2,-1) Score target (2,0) ★ 75 Stage target (2,1) 6 Board Details Score targets 10 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 8, Type 2 x 10, Type 3 x 2, Type 6 x 4
Generator Notes Level name: Level_134_reward Max score: 300 Starting color count: 5 Color add timing: 19,25,29 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 11,9,10,8,6,8,>8,7 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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