Starting Board Level_tutor_hammer has 23 cells, 14 preset color stack
s, and 0 score target
s.
Tutorial Levels Hard Level_tutor_hammer.txt Level_tutor_hammer
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,0) Open tile (-2,1) Open tile (-2,2) x2 x2 Open tile (-2,3) x2 x2 Open tile (-1,-1) Open tile (-1,0) Open tile (-1,1) x2 x2 Open tile (-1,2) x2 x2 x2 x2 x2 x2 Open tile (-1,3) x2 x2 Open tile (0,-2) x2 x2 Open tile (0,-1) x2 x2 Open tile (0,0) Open tile (0,1) x2 x2 Open tile (0,2) x2 x2 Open tile (1,-3) x2 x2 Open tile (1,-2) x2 x2 x2 x2 x2 x2 Open tile (1,-1) x2 x2 Open tile (1,0) Open tile (1,1) Open tile (2,-3) x2 x2 Open tile (2,-2) x2 x2 Open tile (2,-1) Open tile (2,0) Board Details Score targets 0 Blockers 0 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 23
Generator Notes Level name: Level_tutor_hammer Max score: 180 Starting color count: 5 Color add timing: 5 Generator: V3 [V3] Regions: 2,5 [V3] Empty-cell budget: 21,15,21,15,15,>12,10 [V3] Rule set: default [V3] Fix set: default Scripted opening moves: 2x2,0x2, 0x2, 2x5 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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