Starting Board Level_167 has 28 cells, 0 preset color stack
s, and 8 score target
s.
Main Levels Hard Level_167.txt Level_167
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,0) Open tile (-2,1) Score target (-2,2) ★ 225 Open tile (-2,3) Score target (-2,4) ★ 200 Open tile (-1,-1) Open tile (-1,0) Score target (-1,1) ★ 125 Open tile (-1,2) Score target (-1,3) ★ 50 Blocker (-1,4) Open tile (0,-2) Special type 7 (0,-1) T7 Special type 7 (0,0) T7 Special type 7 (0,1) T7 Special type 7 (0,2) T7 Open tile (0,3) Blocker (1,-3) Score target (1,-2) ★ 25 Open tile (1,-1) Score target (1,0) ★ 150 Open tile (1,1) Open tile (1,2) Score target (2,-3) ★ 175 Open tile (2,-2) Score target (2,-1) ★ 250 Open tile (2,0) Open tile (2,1) Board Details Score targets 8 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 14, Type 2 x 8, Type 3 x 2, Type 7 x 4
Generator Notes Level name: Level_167 Max score: 330 Starting color count: 5 Color add timing: 9,10,15 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 5,5,4,3,4,>3,4 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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