Starting Board Level_216 has 27 cells, 0 preset color stack
s, and 8 score target
s.
Main Levels Hard Level_216.txt Level_216
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,-1) Open tile (-2,0) Open tile (-2,1) Open tile (-2,2) Open tile (-2,3) Score target (-1,-2) ★ 40 Score target (-1,-1) ★ 200 Open tile (-1,0) Open tile (-1,1) Score target (-1,2) ★ 160 Blocker (-1,3) Special type 5 (0,-2) T5 Score target (0,-1) ★ 280 Open tile (0,0) Score target (0,1) ★ 320 Special type 5 (0,2) T5 Blocker (1,-3) Score target (1,-2) ★ 120 Open tile (1,-1) Open tile (1,0) Score target (1,1) ★ 240 Score target (1,2) ★ 80 Open tile (2,-3) Open tile (2,-2) Open tile (2,-1) Open tile (2,0) Open tile (2,1) Board Details Score targets 8 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 15, Type 2 x 8, Type 3 x 2, Type 5 x 2
Generator Notes Level name: Level_216 Max score: 370 Starting color count: 5 Color add timing: 10,13,18 Photo count: 15 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 7,6,5,4,5,>4,3 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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