Starting Board Level_220 has 26 cells, 0 preset color stack
s, and 8 score target
s.
Main Levels Hard Level_220.txt Level_220
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,-1) Open tile (-2,0) Score target (-2,1) ★ 175 Special type 7 (-2,2) T7 Open tile (-2,3) Blocker (-1,-2) Open tile (-1,-1) Score target (-1,0) ★ 125 Score target (-1,1) ★ 50 Open tile (-1,2) Open tile (-1,3) Open tile (0,-2) Score target (0,-1) ★ 75 Score target (0,0) ★ 100 Open tile (0,1) Open tile (1,-4) Open tile (1,-3) Score target (1,-2) ★ 25 Score target (1,-1) ★ 150 Open tile (1,0) Blocker (1,1) Open tile (2,-4) Special type 7 (2,-3) T7 Score target (2,-2) ★ 200 Open tile (2,-1) Open tile (2,0) Board Details Score targets 8 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 14, Type 2 x 8, Type 3 x 2, Type 7 x 2
Generator Notes Level name: Level_220 Max score: 240 Starting color count: 5 Color add timing: 9,18,23 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 10,9,8,7,8,>8,7 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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