Starting Board Level_569 has 29 cells, 9 preset color stack
s, and 0 score target
s.
Main Levels Medium Level_569.txt Level_569
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Special type 22 (-2,-1) T22 Special type 22 (-2,0) T22 Special type 22 (-2,1) T22 Special type 22 (-2,2) T22 Special type 19 (-2,3) T19 x3 x5 Special type 19 (-2,4) T19 x1 x7 Special type 22 (-1,-2) T22 Open tile (-1,-1) Open tile (-1,0) Open tile (-1,1) Special type 19 (-1,2) T19 x5 x3 Special type 19 (-1,4) T19 x8 Special type 22 (0,-2) T22 Blocker (0,-1) Open tile (0,0) Open tile (0,1) Special type 19 (0,3) T19 x8 Special type 22 (1,-3) T22 Open tile (1,-2) Open tile (1,-1) Open tile (1,0) Special type 19 (1,1) T19 x5 x3 Special type 19 (1,3) T19 x8 Special type 22 (2,-3) T22 Special type 22 (2,-2) T22 Special type 22 (2,-1) T22 Special type 22 (2,0) T22 Special type 19 (2,1) T19 x3 x5 Special type 19 (2,2) T19 x1 x7 Board Details Score targets 0 Blockers 1 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 8, Type 3 x 1, Type 19 x 9, Type 22 x 11
Generator Notes Level name: Level_569 Max score: 250 Starting color count: 5 Color add timing: 8,14,18 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 9,8,8,7,6,>4,5 [V3] Rule set: default [V3] Fix set: default [V3] Key-color max wait: 2 Scripted opening moves: , 0x5, Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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