Starting Board Level_594 has 21 cells, 0 preset color stack
s, and 7 score target
s.
Main Levels Hard Level_594.txt Level_594
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Special type 7 (-3,1) T7 Score target (-2,0) ★ 100 Score target (-2,1) ★ 160 Open tile (-1,-1) Blocker (-1,0) Open tile (-1,1) Open tile (0,-2) Open tile (0,-1) Open tile (0,0) Open tile (0,1) Score target (1,-3) ★ 180 Blocker (1,-2) Open tile (1,-1) Score target (1,0) ★ 20 Score target (1,1) ★ 50 Special type 7 (2,-4) T7 Score target (2,-3) ★ 80 Open tile (2,-2) Open tile (2,-1) Score target (2,0) ★ 70 Special type 7 (2,1) T7 Board Details Score targets 7 Blockers 2 Layer tiles 0 Counters 0 Locked markers 4 Conveyors 0
Type 1 x 9, Type 2 x 7, Type 3 x 2, Type 7 x 3
Generator Notes Level name: Level_594 Max score: 280 Starting color count: 5 Color add timing: 8,14,19 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 9,8,7,6,6,>6,7 [V3] Rule set: default [V3] Fix set: default Scripted opening moves: 0x5, 1x5, 0x5, 1x5, , Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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