Starting Board Level_641 has 26 cells, 4 preset color stack
s, and 0 score target
s.
Main Levels Medium Level_641.txt Level_641
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Stage target (-2,-2) 6 Open tile (-2,-1) x2 x2 x2 Stage target (-2,0) 6 Stage target (-2,1) 6 Open tile (-2,2) Blocker (-2,3) Open tile (-1,-2) x2 x2 x2 Stage target (-1,-1) 6 Stage target (-1,1) 6 Open tile (-1,2) Stage target (0,-3) 6 Stage target (0,-2) 6 Special type 24 (0,-1) T24 Special type 24 (0,0) T24 Stage target (0,1) 6 Stage target (0,2) 6 Open tile (1,-3) Stage target (1,-2) 6 Stage target (1,0) 6 Open tile (1,1) x2 x2 x2 Blocker (2,-4) Open tile (2,-3) Stage target (2,-2) 6 Stage target (2,-1) 6 Open tile (2,0) x2 x2 x2 Stage target (2,1) 6 Board Details Score targets 0 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 8, Type 3 x 2, Type 6 x 14, Type 24 x 2
Generator Notes Level name: Level_641 Max score: 300 Starting color count: 5 Color add timing: 7,11,19 Flower target: 5 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 7,6,7,6,5,6,>5,7 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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