Starting Board Level_652 has 31 cells, 15 preset color stack
s, and 0 score target
s.
Main Levels Hard Level_652.txt Level_652
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Layer tile (-2,-2) 3 x3 x3 Open tile (-2,-1) x3 x3 Open tile (-2,0) Open tile (-2,1) Open tile (-2,2) Open tile (-2,3) Open tile (-2,4) x3 x3 Layer tile (-2,5) 3 Layer tile (-1,-2) 3 x3 x3 Open tile (-1,-1) x2 x2 x2 Open tile (-1,0) Open tile (-1,1) Open tile (-1,2) Open tile (-1,3) x2 x2 x2 Layer tile (-1,4) 3 Blocker (0,-2) Open tile (0,-1) x3 x3 Open tile (0,0) Open tile (0,1) Open tile (0,2) x3 x3 Blocker (0,3) Layer tile (1,-2) 3 x3 x3 Open tile (1,-1) x2 x2 x2 Open tile (1,1) x2 x2 x2 Layer tile (1,2) 3 Layer tile (2,-3) 3 x6 Layer tile (2,-2) 3 x3 x3 Open tile (2,-1) x3 x3 Open tile (2,0) x3 x3 Layer tile (2,1) 3 Layer tile (2,2) 3 Board Details Score targets 0 Blockers 2 Layer tiles 10 Counters 0 Locked markers 0 Conveyors 2
Type 1 x 19, Type 3 x 2, Type 4 x 10
Generator Notes Level name: Level_652 Max score: 0 Starting color count: 5 Color add timing: 10,14,22 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 10,9,9,10,11,>9,10 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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