Starting Board Level_667 has 28 cells, 15 preset color stack
s, and 9 score target
s.
Main Levels Hard Level_667.txt Level_667
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Advanced layer tile (-2,-1) 2 x2 x2 Score target (-2,0) ★ 200 x2 x2 Open tile (-2,1) Blocker (-2,2) Score target (-2,3) ★ 20 x2 x1 Advanced layer tile (-1,-2) 2 x2 x2 Score target (-1,-1) ★ 40 x1 x3 Open tile (-1,0) Score target (-1,1) ★ 100 x2 x2 Open tile (-1,2) Open tile (-1,3) Advanced layer tile (0,-3) 2 x2 x3 Open tile (0,-2) Open tile (0,-1) Score target (0,0) ★ 180 x1 x3 Open tile (0,1) Advanced layer tile (0,2) 3 x2 x3 Advanced layer tile (1,-3) 2 x2 x3 Score target (1,-2) ★ 140 x2 x1 Open tile (1,-1) Score target (1,0) ★ 120 x2 x2 Open tile (1,1) Open tile (1,2) Advanced layer tile (2,-3) 2 x2 x2 Score target (2,-2) ★ 80 x2 x2 Open tile (2,-1) Blocker (2,0) Score target (2,1) ★ 60 x1 x2 Board Details Score targets 9 Blockers 2 Layer tiles 6 Counters 0 Locked markers 0 Conveyors 1
Type 1 x 11, Type 2 x 9, Type 3 x 2, Type 16 x 6
Generator Notes Level name: Level_667 Max score: 300 Starting color count: 5 Color add timing: 8,13,19 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 8,9,8,7,6,5,>7,6 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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Color Slide Color Slide level boards with tile layouts, preset color stacks, and special cell markers.
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