Starting Board Level_676 has 23 cells, 6 preset color stack
s, and 6 score target
s.
Main Levels Medium Level_676.txt Level_676
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Score target (-2,1) ★ 90 x5 Open tile (-2,2) Open tile (-2,3) Score target (-2,4) ★ 180 x5 Open tile (-1,0) Open tile (-1,1) Special type 28 (-1,2) T28 Open tile (-1,3) Open tile (-1,4) Score target (0,-1) ★ 30 x5 Open tile (0,0) Blocker (0,1) Open tile (0,2) Score target (0,3) ★ 60 x5 Open tile (1,-2) Open tile (1,-1) Special type 28 (1,0) T28 Open tile (1,1) Open tile (1,2) Score target (2,-2) ★ 150 x5 Open tile (2,-1) Open tile (2,0) Score target (2,1) ★ 120 x5 Board Details Score targets 6 Blockers 1 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 14, Type 2 x 6, Type 3 x 1, Type 28 x 2
Generator Notes Level name: Level_676 Max score: 260 Starting color count: 5 Color add timing: 12,17,24 Shell target: 6 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 9,11,9,10,8,>10,8 [V3] Rule set: default [V3] Fix set: default [V3] Key-color max wait: 1 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
Previous: Level 822
Next: Level 824 About this guide
This guide was created from gameplay and reviewed for accuracy. Game titles, images, and
trademarks belong to their respective owners.
Report an issue
Color Slide Color Slide level boards with tile layouts, preset color stacks, and special cell markers.
View game index