Starting Board Level_768 has 33 cells, 2 preset color stack
s, and 0 score target
s.
Main Levels Hard Level_768.txt Level_768
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Stage target (-2,-2) 8 Open tile (-2,-1) Open tile (-2,0) Stage target (-2,1) 8 Open tile (-2,2) Open tile (-2,3) Stage target (-2,4) 8 x7 Open tile (-1,-2) Open tile (-1,-1) Open tile (-1,0) Open tile (-1,1) Open tile (-1,2) Open tile (-1,3) Blocker (0,-3) Special type 29 (0,-2) T29 Open tile (0,-1) Special type 29 (0,0) T29 Open tile (0,1) Special type 29 (0,2) T29 Blocker (0,3) Open tile (1,-3) Open tile (1,-2) Open tile (1,-1) Open tile (1,0) Open tile (1,1) Open tile (1,2) Stage target (2,-4) 8 x7 Open tile (2,-3) Open tile (2,-2) Stage target (2,-1) 8 Open tile (2,0) Open tile (2,1) Stage target (2,2) 8 Board Details Score targets 0 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 22, Type 3 x 2, Type 8 x 6, Type 29 x 3
Generator Notes Level name: Level_768 Max score: 300 Starting color count: 5 Color add timing: 7,10,16 Photo count: 12 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 9,7,8,7,6,4,5,>6,8 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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