Starting Board Level_Calendar_11 has 21 cells, 3 preset color stack
s, and 8 score target
s.
Calendar Hard Level_Calendar_11.txt Level_Calendar_11
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Blocker (-2,-1) Open tile (-2,0) Open tile (-2,1) Special type 7 (-2,2) T7 Score target (-2,3) ★ 25 Open tile (-1,-1) Open tile (-1,0) Score target (-1,1) ★ 75 x5 Score target (-1,2) ★ 100 Open tile (0,-1) Score target (0,0) ★ 150 x5 Open tile (0,1) Score target (1,-2) ★ 125 Score target (1,-1) ★ 200 x5 Open tile (1,0) Open tile (1,1) Score target (2,-3) ★ 50 Score target (2,-2) ★ 250 Open tile (2,-1) Open tile (2,0) Blocker (2,1) Board Details Score targets 8 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 10, Type 2 x 8, Type 3 x 2, Type 7 x 1
Generator Notes Level name: Level_Calendar_11 Max score: 300 Starting color count: 5 Color add timing: 14,18,26 Generator: V0 [V3] Regions: 5 [V3] Empty-cell budget: [V3] Rule set: [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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