Starting Board Level_Calendar_12 has 21 cells, 8 preset color stack
s, and 0 score target
s.
Calendar Medium Level_Calendar_12.txt Level_Calendar_12
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Layer tile (-2,0) 3 x3 Layer tile (-2,1) 3 x3 Layer tile (-2,2) 3 x3 Blocker (-2,3) Open tile (-1,0) Open tile (-1,1) Open tile (-1,2) Layer tile (-1,3) 3 Layer tile (0,-1) 3 x3 Open tile (0,0) Open tile (0,1) Open tile (0,2) Layer tile (0,3) 3 x3 x3 Open tile (1,-1) Open tile (1,0) Open tile (1,1) Layer tile (1,2) 3 Layer tile (2,-2) 3 x3 Layer tile (2,-1) 3 x3 Layer tile (2,0) 3 x3 Blocker (2,1) Board Details Score targets 0 Blockers 2 Layer tiles 10 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 9, Type 3 x 2, Type 4 x 10
Generator Notes Level name: Level_Calendar_12 Max score: 0 Starting color count: 5 Color add timing: 10,17 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 4,6,7,>8,10 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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