Starting Board Level_Calendar_13 has 24 cells, 0 preset color stack
s, and 8 score target
s.
Calendar Hard Level_Calendar_13.txt Level_Calendar_13
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,-1) Open tile (-2,0) Open tile (-2,1) Open tile (-2,2) Score target (-1,-2) ★ 210 Score target (-1,-1) ★ 150 Score target (-1,0) ★ 90 Score target (-1,1) ★ 30 Special type 7 (-1,2) T7 Blocker (0,-3) Open tile (0,-2) Open tile (0,-1) Open tile (0,0) Open tile (0,1) Blocker (0,2) Special type 7 (1,-3) T7 Score target (1,-2) ★ 60 Score target (1,-1) ★ 120 Score target (1,0) ★ 180 Score target (1,1) ★ 240 Open tile (2,-3) Open tile (2,-2) Open tile (2,-1) Open tile (2,0) Board Details Score targets 8 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 12, Type 2 x 8, Type 3 x 2, Type 7 x 2
Generator Notes Level name: Level_Calendar_13 Max score: 270 Starting color count: 5 Color add timing: 13,19,20 Generator: V0 [V3] Regions: 5 [V3] Empty-cell budget: [V3] Rule set: [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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