Starting Board Level_Calendar_22 has 22 cells, 10 preset color stack
s, and 0 score target
s.
Calendar Hard Level_Calendar_22.txt Level_Calendar_22
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,1) x3 Open tile (-2,0) x3 Open tile (-2,-1) x3 Open tile (-1,2) Open tile (-1,1) Open tile (-1,0) x3 Open tile (-1,-1) x3 Open tile (-1,-2) x3 Blocker (0,2) Open tile (0,1) Open tile (0,0) Open tile (0,-1) x3 Open tile (0,-2) x3 Blocker (0,-3) Open tile (1,1) Open tile (1,0) Open tile (1,-1) Open tile (1,-2) x3 Open tile (1,-3) x3 Open tile (2,0) Open tile (2,-1) Open tile (2,-2) Board Details Score targets 0 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 20, Type 3 x 2
Generator Notes Level name: Level_Calendar_22 Max score: 210 Starting color count: 5 Color add timing: 6,10,12 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 8,9,5,4,>5,4 [V3] Rule set: default [V3] Fix set: default [V3] Two-color regions: 1,1,>1 [V3] Two-color count: 5,10,15,>15 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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