Starting Board Level_Calendar_23 has 26 cells, 11 preset color stack
s, and 11 score target
s.
Calendar Hard Level_Calendar_23.txt Level_Calendar_23
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (2,-4) Open tile (2,-3) Score target (2,-2) ★ 160 x4 Open tile (2,-1) Score target (2,0) ★ 40 x4 Blocker (2,1) Score target (1,-4) ★ 20 x4 Score target (1,-3) ★ 60 x4 Score target (1,-2) ★ 120 x4 Open tile (1,-1) Score target (1,0) ★ 80 x4 Open tile (1,1) Open tile (0,-3) Open tile (0,-2) Open tile (0,-1) Score target (0,0) ★ 140 x4 Open tile (0,1) Score target (-1,-3) ★ 240 x4 Score target (-1,-2) ★ 220 x4 Score target (-1,-1) ★ 200 x4 Score target (-1,0) ★ 180 x4 Open tile (-1,1) Blocker (-2,-2) Open tile (-2,-1) Open tile (-2,0) Open tile (-2,1) Board Details Score targets 11 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 13, Type 2 x 11, Type 3 x 2
Generator Notes Level name: Level_Calendar_23 Max score: 270 Starting color count: 5 Color add timing: 14,15,20 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 14,11,12,11,10,11,>11,12 [V3] Rule set: default [V3] Fix set: default [V3] Two-color regions: 1,1,>1 [V3] Two-color count: 5,10,15,>15 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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