Starting Board Level_Calendar_25 has 19 cells, 4 preset color stack
s, and 4 score target
s.
Calendar Medium Level_Calendar_25.txt Level_Calendar_25
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Score target (-2,0) ★ 50 x5 Stage target (-2,1) 6 Stage target (-2,2) 6 Score target (-1,-1) ★ 150 x5 Stage target (-1,0) 6 Stage target (-1,1) 6 Stage target (-1,2) 6 Blocker (0,-2) Layer tile (0,-1) 3 Layer tile (0,0) 3 Layer tile (0,1) 3 Blocker (0,2) Stage target (1,-2) 6 Stage target (1,-1) 6 Stage target (1,0) 6 Score target (1,1) ★ 200 x5 Stage target (2,-2) 6 Stage target (2,-1) 6 Score target (2,0) ★ 100 x5 Board Details Score targets 4 Blockers 2 Layer tiles 3 Counters 0 Locked markers 0 Conveyors 0
Type 2 x 4, Type 3 x 2, Type 4 x 3, Type 6 x 10
Generator Notes Level name: Level_Calendar_25 Max score: 290 Starting color count: 5 Color add timing: 10,11,16 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 5,5,6,8,7,>8,7 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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