Starting Board Level_Calendar_26 has 21 cells, 6 preset color stack
s, and 0 score target
s.
Calendar Medium Level_Calendar_26.txt Level_Calendar_26
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Open tile (-2,-1) Open tile (-2,0) Open tile (-2,1) Blocker (-2,2) Layer tile (-1,-2) 3 x3 Open tile (-1,-1) Open tile (-1,0) Open tile (-1,1) Layer tile (0,-3) 3 x3 Layer tile (0,-2) 3 x3 Layer tile (0,-1) 3 x3 Layer tile (0,0) 3 x3 Special type 7 (0,1) T7 Layer tile (1,-3) 3 x3 Open tile (1,-2) Open tile (1,-1) Open tile (1,0) Open tile (2,-3) Open tile (2,-2) Open tile (2,-1) Blocker (2,0) Board Details Score targets 0 Blockers 2 Layer tiles 6 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 12, Type 3 x 2, Type 4 x 6, Type 7 x 1
Generator Notes Level name: Level_Calendar_26 Max score: 230 Starting color count: 5 Color add timing: 10,11,16 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 8,7,9,7,6,>7,6 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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