Starting Board Level_Calendar_H_27 has 21 cells, 8 preset color stack
s, and 8 score target
s.
Calendar Hard Hard Level_Calendar_H_27.txt Level_Calendar_H_27
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Score target (2,1) ★ 245 x5 Score target (2,0) ★ 105 x5 Score target (2,-2) ★ 70 x5 Open tile (2,-3) Open tile (1,2) Open tile (1,1) Score target (1,-1) ★ 210 x5 Open tile (1,-2) Blocker (0,2) Open tile (0,1) Blocker (0,0) Open tile (0,-1) Blocker (0,-2) Open tile (-1,3) Open tile (-1,2) Score target (-1,0) ★ 140 x5 Open tile (-1,-1) Score target (-2,3) ★ 35 x5 Score target (-2,2) ★ 175 x5 Score target (-2,0) ★ 280 x5 Open tile (-2,-1) Board Details Score targets 8 Blockers 3 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 10, Type 2 x 8, Type 3 x 3
Generator Notes Level name: Level_Calendar_H_27 Max score: 300 Starting color count: 5 Color add timing: 15,19,22 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 16,15,14,12,>13,12 [V3] Rule set: default [V3] Fix set: default [V3] Two-color regions: 1,1,>1 [V3] Two-color count: 5,10,15,>15 Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
Previous: Level 1177
Next: Level 1179 About this guide
This guide was created from gameplay and reviewed for accuracy. Game titles, images, and
trademarks belong to their respective owners.
Report an issue
Color Slide Color Slide level boards with tile layouts, preset color stacks, and special cell markers.
View game index