Starting Board Level_122_HM has 25 cells, 0 preset color stack
s, and 8 score target
s.
HM Series Hard Level_122_HM.txt Level_122_HM
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Blocker (-2,-1) Open tile (-2,0) Stage target (-2,1) 6 Stage target (-2,2) 6 Score target (-2,3) ★ 50 Score target (-1,-1) ★ 175 Open tile (-1,0) Open tile (-1,1) Open tile (-1,2) Score target (-1,3) ★ 100 Score target (0,-1) ★ 125 Stage target (0,0) 6 Open tile (0,1) Stage target (0,2) 6 Score target (0,3) ★ 150 Score target (1,-2) ★ 75 Open tile (1,-1) Open tile (1,0) Open tile (1,1) Score target (1,2) ★ 200 Score target (2,-3) ★ 25 Stage target (2,-2) 6 Stage target (2,-1) 6 Open tile (2,0) Blocker (2,1) Board Details Score targets 8 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 9, Type 2 x 8, Type 3 x 2, Type 6 x 6
Generator Notes Level name: Level_122_hm Max score: 250 Starting color count: 5 Color add timing: 13,15,18 Generator: V3 [V3] Regions: 1,1,>5 [V3] Empty-cell budget: 13,10,9,9,9,8,>8,7 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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