Starting Board Level_164 has 27 cells, 0 preset color stack
s, and 12 score target
s.
Main Levels Hard Level_164.txt Level_164
Navy 0 Green 1 Red 2 Purple 3 Yellow 4 Blue 5 White 6 Black 7
Special type 7 (-2,-1) T7 Score target (-2,0) ★ 25 Score target (-2,1) ★ 100 Score target (-2,2) ★ 175 Score target (-2,3) ★ 250 Open tile (-1,-2) Open tile (-1,-1) Open tile (-1,0) Open tile (-1,1) Open tile (-1,2) Blocker (-1,3) Score target (0,-2) ★ 300 Score target (0,-1) ★ 225 Score target (0,0) ★ 150 Score target (0,1) ★ 75 Special type 7 (0,2) T7 Blocker (1,-3) Open tile (1,-2) Open tile (1,-1) Open tile (1,0) Open tile (1,1) Open tile (1,2) Special type 7 (2,-3) T7 Score target (2,-2) ★ 50 Score target (2,-1) ★ 125 Score target (2,0) ★ 200 Score target (2,1) ★ 275 Board Details Score targets 12 Blockers 2 Layer tiles 0 Counters 0 Locked markers 0 Conveyors 0
Type 1 x 10, Type 2 x 12, Type 3 x 2, Type 7 x 3
Generator Notes Level name: Level_164 Max score: 360 Starting color count: 5 Color add timing: 14,18,22 Generator: V3 [V3] Regions: 5 [V3] Empty-cell budget: 5,5,4,5,4,>5,4 [V3] Rule set: default [V3] Fix set: default Hints Review the starting board before moving color stacks. Use the preset piles and special tile markers to plan the order of moves. Walkthrough Start by identifying the colored stacks already placed on the board. Clear or satisfy score target and special tiles while keeping enough open cells for later color additions.
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